GIF not animated when using wax5-files
Posted: Sun May 29, 2016 12:36 pm
Hello ICD
When exporting to a wax5-file for use in WebsiteX5/evo12, the gif images is not animated. The object is animated, but there is no movement in the GIF. It behaves like an image.
You can see an example here : http://bramminginfo.dk/index.html
I have made the same upload to : http://bramminginfo.dk/page-10.html Here I have afterwards "manually" FTP'ed
the "original" gif-image, and then it works.
I have used this method before, but it was better that the wax5 method worked properly!
It happens every time I use a gif. It is static when using the wax5-file.
I don't know if the error is in the Webanimator or in the WebsiteX5 - but I hope You can get it fixed.
You should be able to reproduce this error Yourself.
It is a pity that the only way ( I know to ) to animate an object, is using gif-images. It would be really useful if You could have multi-polygon objects, where Yoy could manipulate each polygon-point ( a simple form for freehand drawing ).
In the actual scene, I wanted to have the man bend down, but the only way I could think of, was splitting him in two objects, and this gave no good result.
Kind regards
John
When exporting to a wax5-file for use in WebsiteX5/evo12, the gif images is not animated. The object is animated, but there is no movement in the GIF. It behaves like an image.
You can see an example here : http://bramminginfo.dk/index.html
I have made the same upload to : http://bramminginfo.dk/page-10.html Here I have afterwards "manually" FTP'ed
the "original" gif-image, and then it works.
I have used this method before, but it was better that the wax5 method worked properly!
It happens every time I use a gif. It is static when using the wax5-file.
I don't know if the error is in the Webanimator or in the WebsiteX5 - but I hope You can get it fixed.
You should be able to reproduce this error Yourself.
It is a pity that the only way ( I know to ) to animate an object, is using gif-images. It would be really useful if You could have multi-polygon objects, where Yoy could manipulate each polygon-point ( a simple form for freehand drawing ).
In the actual scene, I wanted to have the man bend down, but the only way I could think of, was splitting him in two objects, and this gave no good result.
Kind regards
John